10 Dec

Six-Guns is a mix of adventure and over the shoulder shooter released by Gameloft.

“Buck Crosshaw never shot a man who didn’t deserve it, but now he’s an outlaw who had to fake his own death and escape to Arizona. But in escaping one evil, Buck is about to face another, for an ancient and wicked force stirs in the hills of this mysterious region.”

Six-Guns borrows heavily on the game engine that Gameloft have built up over the years. Gameplay wise it really feels like a cross between 9mm and Sacred Odyssey.

The game offers is free roaming experience along the lines of the G.T.A. / Gangstar games, where you can walk or ride around doing what you like, but can quickly enter a mission if you so wish.

The missions range from horse races, clearing out areas (killing bandits / undead), holding an area (survive waves of attacks) and target ranges. There are a few that mix these basics up a bit. You can also find sub missions on the free roam, like getting items for someone.

There are a few cut scenes build with the in-game graphics which add to the story a little.

The missions can be repeating, with you being to play them several times and it getting harder each time, for example level 1 may be shot 3 targets and level 3 would be shot 6 targets.

The missions are generally well designed and simple, taking a few minutes to play. The exploring ones are the best, as these are like playing a tomb raider like game. However, when the objective is complete you will automatically exit the area (in some missions), leaving chest and items around that you did not have time to open as you were in combat with the boss.

The game is controlled by your usual virtual joystick for walking and swiping to look around. Then there are areas to switch weapons, fire weapons and run. Buttons activate and de-activate as options become available like riding your horse outside a mission.

My main complaint about the game in the aiming, it does auto aim (sometimes), but it is tough to manually aim even when trying to shot a non-moving target. The aiming could do with a tweak in an update.

The graphics and sound are very good with the usual gameloft engine powering it all. Everything has a nice western theme.

On the freemium side, I have to say that this is one of Gamelofts better attempts at Freemium. You will need stars for the best items and money to buy equipment and weapon. These can be found in game and from doing missions, so you will not need to make in-app purchases unless things are going really badly for you.

On the upside:

  • Great Western Game.
  • Do the missions or explore on foot or by horse.
  • Lots to unlock and do.

On the downside:

  • Aiming is a bit hit and miss.
  • Missions that repeat, levelling up each time, but the same thing each time.
  • Missions automatically ending and you leaving things behind.
  • Managing your very small saddle bags.

Overall, this is a great Western game with a bit of horror mixed in. I would have happily paid for this application. The Freemium works well and you can play for a long time without worrying about the Freemium side, it is there is you want it. Gameloft have done a great job with this title and it is well worth a download. Hopefully a few tweaks can be made to the aiming and a button to end a mission would be nice.


Size: 422 MB

Price (at time of review): Freemium

Link: Six-Guns – Gameloft

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Posted by on December 10, 2011 in Game - Arcade, iPad, iPhone/iPod Touch, Reviews


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