Giddy 3: Reasonable Special Edition is a platform based puzzle game released by Peter Gordon.
“Giddy 3 is a retro-tastic platform puzzle game! Featuring bright colourful graphics, smooth scrolling, puzzles, and an egg with unfeasibly large hands! Set across 5 large scrolling levels, you play the part of Giddy, the all-round good egg, who has to save the world from aliens, intent on taking over the world with giant robot stompers!”
I remember playing games like Dizzy and its spin offs on the ZX Spectrum and C64. Giddy 3 follows these games in both gameplay and design.
The idea of Giddy 3 is to explore the world finding items to use in order to solve the various puzzles around the playing area. Some of these puzzles block your way stopping advancement until the special item is found, others can be past, so you have a rough idea of the items you are looking for.
This game takes the line that the items are few and far between, in the few minutes of play you will find only two items and several items on the level that seem to need items to solve them. This leads you to searching the levels high and low trying to find items to solve these things.
There are five areas in the game to explore, some items you find in one area will be usable in another, which make things even more confusing as you continue to try all your items to try and solve an issue.
Giddy has three lives, even with three stars. If you get hit by a bad guy a star will disappear, lose all three and a life is gone. There is food to find along the way that can top up your stars. Once all the lives are gone it is game over and you need to play the whole game from the start again.
My real issue with this game is it tries to save true to the retro in a modern world. When Dizzy was written back in 1986, games were small and saving was not an option. However, in day and age people are use to the option to save their progress and have some type of check point. Much as I like to multitask on the Touchpad I am unwilling to leave this game open on a card while I would on something else.
The game is controlled by a left and right stick and three buttons for hints, jump and using items.
The graphics and sound are retro in style, so nothing special.
On the upside:
- Retro style gameplay, will appeal to Dizzy fans.
On the downside:
- No Save option, you need to leave minimised or complete in one sitting.
- Have to go a long way before you can use your first item.
- Some enemies are almost unavoidable.
- Play, Learn, Die, and play it all again.
Overall, this is an interesing mix of puzzle and platform adventure. It is clear that it is based very much on the Dizzy games of yesteryear, but in this day and age that model is showing its age. It you are a fan of the Dizzy games then this is well worth a look, for others the game feels as dated as the game it aims to emulate.
Size: 11.9 MB
Price (at time of review): £0.79