Chromaniods is a mixed between missile command and colour matching games released by Hothead Games Inc.
The game puts you in control of a space satation that is the last line of defence for the earth, as wave after wave of Chromaniods ships attack.
The basics of the game, if that waves of Chromanoids will appear flying towards the Earth (not always in a straight line or the same speeds). The Chromanoids have six colours, and you have three coloured missiles (red, blue and yellow). So if a red Chromanoid appears you fire a red missile and destory it missile command style. If a colour not matching your base missiles appear, you can press two of the colours at the bottom at once and mix the colours to match the attacking Chromanoid.
There are five different game modes, three that are harder than the story mode, but the other is Red-Shift, which is easier as you do not have to worry about the colour matching.
The game is controlled by tapping to colours you require at the bottom of the screen and then tapping the screen were you wish to fire the missile at. There are also some limited “power-ups” that are available to use on hot keys.
At the start of the game things are simple with slow moving ships and similar colours, however, as the waves progress the speeds and colour mixes become faster and faster. Which makes the later levels fast and furious, this happens fairly quickly.
Along the way in the game you will pick up the odd bonus life, upgrade and credits.
My biggest issue with the game is you first buy the game from £0.59, and then you get 75 credits. What are these for you ask. The answer is simple, if you game over you can play 25 credits to continue the game, if you want to buy additional power ups then you use credits. Every day you play the game you get an additional 50 credits. So if you want to play the game a lot in one day and wish to continue play, then you will be spending lots of credits, and to that end “real money” as you will need to make in-app purchases if you want more.
The graphics and sound are both good, but nothing really stands out.
On the upside:
- Later levels are fast and furious.
- Fast thinking to get the colours right.
On the downside:
- The credit system for continues, which punishes you for liking the game when you buy it on the first day.
- The early levels (wave 1 – 4) are fairly dull
- Colour mixing is not great having to click the two colours together and can be triggered by accident.
Overall, this is not a bad game, it is a nice idea and the game itself plays well. If you find the colour shifting annoying then play red-shift mode as I found it the most fun of the modes. The main issue is this is really a freemium title, that did not start Free, as you had to pay £0.59 for it. I would suggest to the developers giving 1000 credits to the purchaser of the game, as they would get this amount with an in-app purchase for the same amount. If they must put the price up to £1.19 to include the credits in the price of the purchase. It is possible to play the game without the credit if you do not wish to continue at any stage in the first few days.
Size: 15.6 MB
Price (at time of review): £0.59